2/19/2023 0 Comments The game of life computer version![]() ![]() ![]() The state of each cell is affected by the conditions of other cells in its local neighborhood. A CA involves a “universe” formed from a grid of cells, each of which can be in one of a finite number of states. More complex rules can be added, such as obstacle avoidance and goal-seeking.”Īnother form of artificial life is that of cellular automaton (plural cellular automata, abbreviation CA). The rules applied in the simplest Boids worlds are as follows: separation (steer to avoid crowding local flockmates), alignment (steer towards the average heading of local flockmates), and cohesion (steer to move towards the average position (center of mass) of local flockmates). By some strange quirk of fate, “boid” is also the way folks pronounce “bird” in the metropolis of New York.Ī good summary of this concept is provided by Wikipedia, which tells us that: “As with most artificial life simulations, Boids is an example of emergent behavior that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The “Boid” moniker originated as a shortened version of “bird-oid object” (i.e., “bird-like object”). The first example I saw of this sort of thing was an artificial life simulation program called Boids, developed by computer graphics guru Craig Reynolds in 1986. Related: Ping Pong Ball Array Shines with LEDs, Switches and MCU
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